


When shown separately, many of
the pieces in the installations also work as sculptures. The sculptures fall
in four loose categories; gadgets or devices that appear to have some function,
toys to play with, furnishings for the bath, and constructions resembling
furniture. All of the work seems to belong in the home.
Gadgetry is an important element in Dillemuth's
work. He say's he's intrigued by the elementary and almost stupid quality
of crude and simple devices. Constructed in part from whittled wood, his devices
look funny and primitive. They also seem to have a ready made narrative associated
with the boyish craft that Dillemuth enjoys exploiting and embellishing with
references to misplaced desires.
Akin to the gadget, the toy is slightly more
sophisticated. Dillemuth salvages old toys, takes them apart, and combines
the parts with whittled wood and other fabrics and articles usually found
in the closet or the nursery. Like his gadgets, the toys are interactive,
meant to be played with. Play is an immediate way to access the work, participate
in the vision, and get one's fingers dirty. It's not just about the refinement
of an object or idea, although there is plenty of development on this front,
but the experience of fantasy and play.
The shower articles, and various forms of furniture
create a cartoon stage for the play to happen. They are the stuff of fantasy,
and yet fragile; in the case of the furniture, too fragile to sit upon. Here
the line between the real and the imaginary gets drawn. Dillemuth often likes
to play with the difference.